#pragma once

namespace Engine
{
  // Graphic Modifier
  inline std::atomic<float> g_fov           = DirectX::XM_PI / 4.f;
  inline std::atomic<bool>  g_full_screen   = false;
  inline std::atomic<bool>  g_vsync_enabled = true;
  inline std::atomic<UINT>  g_window_width  = 1920;
  inline std::atomic<UINT>  g_window_height = 1080;
  inline std::atomic<float> g_screen_near   = 1.f;
  inline std::atomic<float> g_screen_far    = 100.0f;
}
